Crafting/Forging QoL Fixes
Posted: Wed Feb 23, 2022 5:34 pm
Currently, there's many ways to ruin weapons when it comes to forging. Making them near useless afterwards. A certain forge stone was made to fix forging mistakes, but currently, there's no way to fix mistakes that come from using socket stones and enchantment stones.
Right now, if you use an enchantment stone and get a bad roll from it, you're out of luck on the weapon you've used it on. Reason being, you can't use another enchantment stone on it after removing the bad rolls from the previous one. There's a certain order you have to forge/craft weapons to make the best possible weapon.
Problem:
I've rolled certain forge stones (tons and tons of times) and got a certain damage type that i wanted on my weapon. As of right now, if i use an enchantment stone, it has the possibility to overwrite that certain forge stone roll to something you didn't want. Sure this goes with the game, but to not be able to fix that is the issue. Now, you've wasted tons of those forge stones and can't fix the issue. Cause say you remove the rolls that came from the enchantment stone, you then have to reroll the certain forge stones again to get what you originally wanted, only to not be able to use another enchantment stone on it.
Solution:
Make legendary enchantment stones mean more than just give you those damages. Maybe legendary enchantment stone + certain forge stone, removes all enchantments from a weapon or something along these lines. (Doesn't have to be this but another solution would be great)
Problem:
Same thing applies for socket stones. As of right now, you can't socket an enchanted weapon, meaning you have to socket said weapon last. So the order being, get a certain roll from a forge stone -> use an enchantment stone -> socket the weapon. Once you socket an item, you're stuck with what you originally put in it. This could be troublesome for players experimenting with crafting/forging. Also it's kind of a pain because if you remove the sockets with certain forge stones, you can't put another socket stone on it because you added one before "This weapon has already been socketed." But you can't resocket it, even though it's "socketed."
Solution:
Make it so that if you use another socket stone on an item that is already socketed, it resets the current sockets on the item and makes it so you can resocket said item.
These issues can make crafting from a QoL standpoint a lot better. The overall basis of this is to help players ruin less items, especially ones they've really wanted. You spend hours grinding and grinding for supplies to craft/forge only for it all to go down the drain.
Let me know what you guys think,
Sway
Right now, if you use an enchantment stone and get a bad roll from it, you're out of luck on the weapon you've used it on. Reason being, you can't use another enchantment stone on it after removing the bad rolls from the previous one. There's a certain order you have to forge/craft weapons to make the best possible weapon.
Problem:
I've rolled certain forge stones (tons and tons of times) and got a certain damage type that i wanted on my weapon. As of right now, if i use an enchantment stone, it has the possibility to overwrite that certain forge stone roll to something you didn't want. Sure this goes with the game, but to not be able to fix that is the issue. Now, you've wasted tons of those forge stones and can't fix the issue. Cause say you remove the rolls that came from the enchantment stone, you then have to reroll the certain forge stones again to get what you originally wanted, only to not be able to use another enchantment stone on it.
Solution:
Make legendary enchantment stones mean more than just give you those damages. Maybe legendary enchantment stone + certain forge stone, removes all enchantments from a weapon or something along these lines. (Doesn't have to be this but another solution would be great)
Problem:
Same thing applies for socket stones. As of right now, you can't socket an enchanted weapon, meaning you have to socket said weapon last. So the order being, get a certain roll from a forge stone -> use an enchantment stone -> socket the weapon. Once you socket an item, you're stuck with what you originally put in it. This could be troublesome for players experimenting with crafting/forging. Also it's kind of a pain because if you remove the sockets with certain forge stones, you can't put another socket stone on it because you added one before "This weapon has already been socketed." But you can't resocket it, even though it's "socketed."
Solution:
Make it so that if you use another socket stone on an item that is already socketed, it resets the current sockets on the item and makes it so you can resocket said item.
These issues can make crafting from a QoL standpoint a lot better. The overall basis of this is to help players ruin less items, especially ones they've really wanted. You spend hours grinding and grinding for supplies to craft/forge only for it all to go down the drain.
Let me know what you guys think,
Sway