Server future enquiry.
Posted: Wed Jun 12, 2019 3:40 pm
So I had an enquiry into the future server direction, a swift chat with Driller and I thought it would be useful to collate peoples thoughts on the matter.
So I may be wrong but here is how I see the server at the moment, In regards to building and balance. Let me try to post my thoughts on a page.
Lately I've just wanted to break out of the mold.
I can already see a build trend and I haven’t been here that long (5 weeks).
It’s like the server forces you to build as maybe 5 things. (Cleric, Fighter DD rogue, RDD mix, Wizard and AA)
Don't get me wrong I love the balance between AC and AB from a PVP perspective due to the inclusion of 20 ab weapons.
And actually sometimes that brings forth builds that could never actually exist (Pure rogues with 60 ab, jeez!).
So in that regards it is super fun. But I think there are multiple options open that could do this better.
But lets talk PVE before I get to my main point/suggestion.
There are two sides to this, while the availability of 20ab weapons does open the viability of some builds it greatly imbalances the other classes.
And at the same time, enhances some others. It has, for instance, lowered the need to take a build with cleric in a CMR for example.
But at the same time it imbalances the PVE aspect. AC is next to useless because of the combination of really high ab on some mobs/bosses plus the lack of heal potions. So DD has become the most prevalent build and only viable way to tank.
I also get the thought behind that, in order to bring the traditional party balance and open up the need for a healer on boss runs. It's a really nice idea.
1 is not an automatic failure either so the luck aspect on either sides has been lowered. The benefit of that is weaknesses appear in every single build and I actually enjoy that fact.
So finally we get to my actual point: There’s not much incentive to build something different, like a ranger, barbarian, COT or a shifter.
I’m suggesting that you allow us to build what we want alignment wise and/or create incentives for unused classes so we don’t get build stagnation.
Or even balance them as required. Through special gear, nerfs to the overpowered or a complete rethink of the individual boons to each class.
Originally my intent was to make a paladin kobold so I can get rid of some of the reliance on sneak as most bosses are immune.
Also I didn’t wanna be just another DD rogue with edodge, there were 4 of them on yesterday sigh*
So I intended to make a DD risen lord which, has some steep disadvantages (not being able to heal or use items), but is abit more fun and can deal some decent damage to offset that.
The current ethos behind the rules is that alignment changes are not allowed to enable a build.
I can see both sides of the argument for this.
Against. Paladin bard rdd is just so ridiculous and overpowered.
For. Allows you to play variations of shifter/bard/druid that makes sense.
Even if this is now allowed with the exceptions of certain mixes so that we don't get some of the same OP builds filling the server or forcing the QM/DM to overshoot bosses in order to provide a challenge. Though i'd argue that's already the case now.
I dunno it's just some thoughts I had, the 40s are off always doing their own thing when I go to the town crier i'm stood alone for half an hour like... meh.. i'll just make something else aha. The fun for me is building something new or unique that may or may not work here, and the journey from 1 to 40.
Also I suggest perhaps some ways to sink some time, or play after 40. I mean, currently; the road to 40 is quick, the road to crafting whatever you want is also quick. There's not much to do at 40 except "have the chance to loot better gear". Maybe something like... gain 40 mil xp and unlock a new race that you can now take as a new player with the exception that you can't bank xp and have to start that toon from scratch (that may also open up other build viable options), or with similar conditions, access to an build or class item (e.g. ranger feat: favour enemy (insert race on server) or item that modifies barbarian thundering rage to add an extra element to main weapon) .. You get the idea.
What do you guys think? What is the future direction for the server or.. lemme ask you this, in a perfect world with 200 drillers, what would you wanna see implemented or the server eventually become?
So I may be wrong but here is how I see the server at the moment, In regards to building and balance. Let me try to post my thoughts on a page.
Lately I've just wanted to break out of the mold.
I can already see a build trend and I haven’t been here that long (5 weeks).
It’s like the server forces you to build as maybe 5 things. (Cleric, Fighter DD rogue, RDD mix, Wizard and AA)
Don't get me wrong I love the balance between AC and AB from a PVP perspective due to the inclusion of 20 ab weapons.
And actually sometimes that brings forth builds that could never actually exist (Pure rogues with 60 ab, jeez!).
So in that regards it is super fun. But I think there are multiple options open that could do this better.
But lets talk PVE before I get to my main point/suggestion.
There are two sides to this, while the availability of 20ab weapons does open the viability of some builds it greatly imbalances the other classes.
And at the same time, enhances some others. It has, for instance, lowered the need to take a build with cleric in a CMR for example.
But at the same time it imbalances the PVE aspect. AC is next to useless because of the combination of really high ab on some mobs/bosses plus the lack of heal potions. So DD has become the most prevalent build and only viable way to tank.
I also get the thought behind that, in order to bring the traditional party balance and open up the need for a healer on boss runs. It's a really nice idea.
1 is not an automatic failure either so the luck aspect on either sides has been lowered. The benefit of that is weaknesses appear in every single build and I actually enjoy that fact.
So finally we get to my actual point: There’s not much incentive to build something different, like a ranger, barbarian, COT or a shifter.
I’m suggesting that you allow us to build what we want alignment wise and/or create incentives for unused classes so we don’t get build stagnation.
Or even balance them as required. Through special gear, nerfs to the overpowered or a complete rethink of the individual boons to each class.
Originally my intent was to make a paladin kobold so I can get rid of some of the reliance on sneak as most bosses are immune.
Also I didn’t wanna be just another DD rogue with edodge, there were 4 of them on yesterday sigh*
So I intended to make a DD risen lord which, has some steep disadvantages (not being able to heal or use items), but is abit more fun and can deal some decent damage to offset that.
The current ethos behind the rules is that alignment changes are not allowed to enable a build.
I can see both sides of the argument for this.
Against. Paladin bard rdd is just so ridiculous and overpowered.
For. Allows you to play variations of shifter/bard/druid that makes sense.
Even if this is now allowed with the exceptions of certain mixes so that we don't get some of the same OP builds filling the server or forcing the QM/DM to overshoot bosses in order to provide a challenge. Though i'd argue that's already the case now.
I dunno it's just some thoughts I had, the 40s are off always doing their own thing when I go to the town crier i'm stood alone for half an hour like... meh.. i'll just make something else aha. The fun for me is building something new or unique that may or may not work here, and the journey from 1 to 40.
Also I suggest perhaps some ways to sink some time, or play after 40. I mean, currently; the road to 40 is quick, the road to crafting whatever you want is also quick. There's not much to do at 40 except "have the chance to loot better gear". Maybe something like... gain 40 mil xp and unlock a new race that you can now take as a new player with the exception that you can't bank xp and have to start that toon from scratch (that may also open up other build viable options), or with similar conditions, access to an build or class item (e.g. ranger feat: favour enemy (insert race on server) or item that modifies barbarian thundering rage to add an extra element to main weapon) .. You get the idea.
What do you guys think? What is the future direction for the server or.. lemme ask you this, in a perfect world with 200 drillers, what would you wanna see implemented or the server eventually become?