PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

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PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Yunim »

Somebody asked me to post a WM build, so here it is.

This is a very equipment dependant build, depending on your gear it can solo level 40 bosses or struggle with Umgahs.
Also note that this build is for PvM only, even when fully geared it will struggle against most dedicated PvP builds.

The weapon used below is a scimitar, but any simple or martial weapon will work.
If you want a scythe, or any other exotic weapon, swap Toughness for Weapon Proficiency and rearrange your pre-epic feats.
With these modifications this build can work with any weapon apart from dual-wield weapons.

For the race I chose Human to get an extra skill, but Dwarf will work as well if you drop Toughness and rearrange your pre-epic feats.
The build can be modified to work with any race, even Halfling, but I recommend choosing Human or Dwarf.

You might choose to swap some Great Strength feats for other epic feats (possibly epic saves or Epic Skill Focus: Discipline).
However I wouldn't recommend this, since in general any DCs or discipline checks you can't reach when fully geared are well above your ability to reach with this build.
Epic Energy Resistance can help mitigate damage from certain mobs, but I still recommend choosing Great Strength feats instead.

There is at least 1 point in all of the skills which require training to use, so that you can attempt to disable traps or pick locks.
You can move the 1 point in Disable Trap and Open Lock to an earlier point so that they can be used before level 21, but you will need to rearrange the rest of your skills in order to do so.

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Fighter(12), Weapon Master(25), Rogue(3), Human

STR: 17 (34)
DEX: 13
CON: 14
WIS: 8
INT: 14
CHA: 8

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01: Fighter(1): Dodge, Expertise, Weapon Focus: Scimitar
02: Fighter(2): Knockdown
03: Fighter(3): Mobility
04: Fighter(4): STR+1, Weapon Specialization: Scimitar, (STR=18)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice: Scimitar
08: Weapon Master(2): STR+1, (STR=19)
09: Weapon Master(3): Improved Critical: Scimitar
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Blind Fight, (STR=20)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Power Attack, Cleave
16: Fighter(9): STR+1, (STR=21)
17: Fighter(10): Great Cleave
18: Weapon Master(8): Toughness
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=22)
21: Rogue(1): Great Strength I, (STR=23)
22: Rogue(2)
23: Weapon Master(11)
24: Weapon Master(12): STR+1, Great Strength II, (STR=25)
25: Weapon Master(13): Epic Weapon Focus: Scimitar
26: Fighter(11)
27: Fighter(12): Great Strength III, Epic Weapon Specialization: Scimitar, (STR=26)
28: Weapon Master(14): STR+1, (STR=27)
29: Weapon Master(15)
30: Weapon Master(16): Great Strength IV, Overwhelming Critical: Scimitar, (STR=28)
31: Weapon Master(17)
32: Weapon Master(18): STR+1, (STR=29)
33: Weapon Master(19): Great Strength V, Devastating Critical: Scimitar, (STR=30)
34: Weapon Master(20)
35: Weapon Master(21)
36: Weapon Master(22): STR+1, Great Strength VI, Epic Prowess, (STR=32)
37: Weapon Master(23)
38: Weapon Master(24)
39: Rogue(3): Great Strength VII, (STR=33)
40: Weapon Master(25): STR+1, Armor Skin, (STR=34)

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Disable Trap 1(3), Discipline 43(55), Heal 43(42), Intimidate 4(3), Lore 11(13), Open Lock 1(2), Pick Pocket 1(2),
Set Trap 1(2), Spellcraft 21(23), Tumble 40(41), UMD 42(41)

F	01: Discipline(4), Heal(4), Intimidate(2), Spellcraft(2), Save(4), 
F	02: Discipline(1), Heal(1), Save(7), 
F	03: Discipline(1), Heal(1), Intimidate(1), Spellcraft(1), Save(6), 
F	04: Discipline(1), Heal(1), Save(9), 
F	05: Discipline(1), Heal(1), Intimidate(1), Spellcraft(1), Save(8), 
F	06: Discipline(1), Heal(1), Save(11), 
WM	07: Discipline(1), Heal(1), Spellcraft(1), Save(12), 
WM	08: Discipline(1), Heal(1), Save(15), 
WM	09: Discipline(1), Heal(1), Spellcraft(1), Save(16), 
WM	10: Discipline(1), Heal(1), Save(19), 
WM	11: Discipline(1), Heal(1), Spellcraft(1), Save(20), 
WM	12: Discipline(1), Heal(1), Save(23), 
WM	13: Discipline(1), Heal(1), Spellcraft(1), Save(24), 
F	14: Discipline(1), Heal(1), Save(27), 
F	15: Discipline(1), Heal(1), Spellcraft(1), Save(28), 
F	16: Discipline(1), Heal(1), Save(31), 
F	17: Discipline(1), Heal(1), Spellcraft(1), Save(32), 
WM	18: Discipline(1), Heal(1), Save(35), 
WM	19: Discipline(1), Heal(1), Spellcraft(1), Save(36), 
WM	20: Discipline(1), Heal(1), Save(39), 
Ro	21: Disable Trap(1), Open Lock(1), Pick Pocket(1), Set Trap(1), Spellcraft(1), Tumble(20), UMD(24), 
Ro	22: Heal(2), Lore(2), Tumble(5), UMD(1), Save(1), 
WM	23: Discipline(3), Heal(1), Spellcraft(1), 
WM	24: Discipline(1), Heal(1), Lore(3), 
WM	25: Discipline(1), Heal(1), Lore(1), Spellcraft(1), 
F	26: Discipline(1), Heal(1), Lore(3), 
F	27: Discipline(1), Heal(1), Spellcraft(1), Save(1), 
WM	28: Discipline(1), Heal(1), Save(4), 
WM	29: Discipline(1), Heal(1), Spellcraft(1), Save(5), 
WM	30: Discipline(1), Heal(1), Save(8), 
WM	31: Discipline(1), Heal(1), Spellcraft(1), Save(9), 
WM	32: Discipline(1), Heal(1), Save(12), 
WM	33: Discipline(1), Heal(1), Spellcraft(1), Save(13), 
WM	34: Discipline(1), Heal(1), Save(16), 
WM	35: Discipline(1), Heal(1), Spellcraft(1), Save(17), 
WM	36: Discipline(1), Heal(1), Save(20), 
WM	37: Discipline(1), Heal(1), Spellcraft(1), Save(21), 
WM	38: Discipline(1), Heal(1), Save(24), 
Ro	39: Heal(1), Spellcraft(1), Tumble(15), UMD(17), 
WM	40: Discipline(2), Heal(1), Lore(2), 
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by The Flying Rodent »

Nicely done mate! High level Weapon Masters definitely seem to be powerful PvM characters on Blackstone , particularly once they get their hands on +20 AB weapons and other toys. Thankyou for encouraging me to make one. =)

For those who might want to consider a duel-wield variant of the above build, this can be done with a few modifications. The following is assuming that Human is taken as Race, with focus in a simple or martial weapon (I went with Rapiers):

- Take 2 extra Fighter in place of Rogue in Epic levels, ending with 14 Fighter 25 WM 1 Rogue. Save the Rogue level until at least level 37. Be warned that this means delaying UMD until quite late, arguably making the build even more gear reliant. Whilst it ‘is’ still possible to use of Magic Wands pre-UMD, they can be quite difficult to make...

- Start with 17 STR, 15 DEX, 12 CON, 13 INT. This means losing a fully levelled skill, so I’d drop Heal or Spellcraft from the list above.

- Replace Knockdown and Toughness with Ambidexterity and Two Weapon Fighting. The extra feat attained from 14 Fighter instead of 12 allows for Improved Two Weapon Fighting to be taken. Ideally, Improved TWF should be taken relatively early (say teen levels), so I’d shift Blind Fight down to one of the Epic Fighter feat slots.

- If one would like to use Exotic weapons such as Kukris, Blind Fight can be used as a replacement feat slot here. Improved Power Attack may also be a good replacement for Blind Fight.

Of note as well: a 20 STR 15 DEX 8 CON 13 INT Half-orc is another option for a 14 F / 25 WM / 1 Rge duel wielder. This should receive the same amount of feats as the Human version (only needs Great strength 6 instead of 7), and attains +2 Strength at the cost of -4 Con and another fully levelled skill.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Terankar »

Why would you ever remove build fight? It id really useful against concealed enemies.

For optimal duel wield without kukris, take handaxes. Great crits and max DW AB. Also allows for more WM levels since you dont need exotic and could take H.orc race.

Also you could opt for 26 Ftr levels, giving you all your epic combat feats early on and 3 additional great str feats, reaching G.str X, adding +2 dmg from str and only losing 3 AB compared to a 28 WM. This will make a 26ftr/13wm/1monk or rogue. I prefer monk for evasion.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Wing--Zero »

Honestly I would recommend it! I wouldn't change a thing except for a weapon of choice I like to use. This is a really good WM build. If your wanting to start off with a good PvP/PvM melee build I would use this one. Just pick scimitar or whatever weapon is your choice.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by The Flying Rodent »

Terankar wrote: Fri Jan 04, 2019 6:47 pm Why would you ever remove build fight? It id really useful against concealed enemies.

For optimal duel wield without kukris, take handaxes. Great crits and max DW AB. Also allows for more WM levels since you dont need exotic and could take H.orc race.

Also you could opt for 26 Ftr levels, giving you all your epic combat feats early on and 3 additional great str feats, reaching G.str X, adding +2 dmg from str and only losing 3 AB compared to a 28 WM. This will make a 26ftr/13wm/1monk or rogue. I prefer monk for evasion.
I personally didn’t remove Blind Fight with my duel wielding WM because I consider it a valuable feat. That said, I do know people that have done so on their duel wield WM’s (a Duel Bytor Half-Orc comes to mind), so I listed it as an option.

Handaxes are also a nice option for duel wielders yes, particularly dex focused ones as they can be finessed. But, pound for pound, Rapiers/Scimitars/Kukris still deal the most DPS for a WM on paper , with a 55% chance of 200% extra Damage (110% extra Damage total), vs a 25% chance of 300% extra damage (75% extra damage total). Im tempted to say that they deal more damage than Scythes do over time as well, but the way Devastating Critical works as a flat 35% of total damage dealt as extra (meaning really high dev crit Damage for scythes with their x5 multiplier and 1.5 Str modifier), makes that calculation a little more tricky heh.

Anyway: whilst going for Rapiers/Scimitars/Kukris does mean -2ab or a loss of a feat compared to going Handaxes, I went with Rapiers because I considered the AB with a +20 Weapon, 46 strength and 25 wm levels to be enough. My priority was maximum consistent damage output. Other people are welcome to choose different weapon types for different reasons on their WM’s.

As for Great Strength feats: These cannot be taken as bonus feats by ANY class in NWN, so the max that can be attained is Great Strength VII. A 26/13/1 split build then would be losing 4 AB from going 13 WM instead of 25WM, though they definitely would receive more combat feats. UMD is arguably more useful on Blackstone than Evasion is as well, so I’d stick with Rogue over Monk regardless of the level split.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Terankar »

oh, it is my mistake. Played on an older NWN server where Fighters on epic levels would be able to take great Str feats.

The only other thing that springs to mind is kama with one level of monk. That is rhe only other weapon that performs very well on a build like this, wirh two additional attacks and every attack is only decreased by -3.

There was a calculation on weapons some time ago and top dmg weapon was scytche, followed by greatsword, then scim/rapier with kukri last of these bad boys. The rest was okay, with bastard sword/katana/DWDaxe next in line and then warhammer/battleaxe.

Any x3 onehander becomes superior when wielded by a WM and even stronger considering how dev crit works. However scim,rapier and kukri are the only weapons better than the x3 weapons on a WM.

I would love to see a couple of training dummies that could be used on the server much alike the one in"pretty good character creation & custimizer" module, allowing for a certain amount of dmg done and then it would stop you from attacking, calculating your dmg per strike.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by The Flying Rodent »

Monk would be preferable to Rogue if one wanted to use a Kama yes. Personally I'd prefer more than 1 level though if I were making a Kama WM build, to make use of the juicy speed boost as well. But hey, personal preference.

For a single weapon, I imagine scythe and greatsword deal more DPS than a Rapier or Scimitar. I imagine though that this particular damage calculation for stock weapons was not taking duel wielding into account.

On another server I've played on [and DM'd on after a while], we held periodic 'Dummy Bashing' Competitions, where people would compete to destroy a bunch of 1000hp dummies the fastest [Magic item level for the tournament was capped at +5 1d6 elemental weapons, so not too high]. The same server had a dummy that does what you described: allowed for a certain amount of damage to be taken before stopping the character from attacking, and then calculating a rough DPS.

Rapier/Scimitar Duel wielders were significantly more consistent than Scythe WM's over the series of tournaments, and also had more consistent numbers when hitting the training dummy that spat out DPS results. Which makes sense, given that duel wielders get an extra 2 attacks per round to critical hit things.

So I'm guessing this is the case for vanilla NWN at the very least. That said, the extra variable of the Devastating Critical extra damage here might change that slightly. Higher magic on items tends to sway things more in the direction of duel wielders again though, given the Strength modifier damage becomes less significant as weapons become more powerful.

Maybe I'll do a calculation in the future just to see heh.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Terankar »

I don't have an endgame charactee yet, but I have a similar build to this, with a single mistake on it, so I hope to see some endgame weapons. Otherwise I am on discord and would very much like to see and endgame weapon.
My tag is Terankar

I quess in practice this makes sense with the dmg over the different weapons. The only case where you really outshine scim/rapier type weapons is if the targets have high AC. Then it is better to crit hard when you do, rather than less.

I have heard that endgame AB should be 70+ but I have bo experience with as of yet myself.

I do love the whole debate; one of the main reasons I loved and still love this game 😎
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by The Flying Rodent »

I went with Rapiers because I considered the AB with a +20 Weapon, 46 strength and 25 wm levels to be enough.
This should be enough information to work out this build’s endgame AB. =)

I believe there is currently a screenshot of an endgame weapon in the pve-talk section of the Discord chat. That’ll you an idea.

And yeah, it’s a fun game. Still here after 16 years ...
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Cornflower »

Side not about weapon damage.

Yes, Scythe makes lots of damage. Yes, Scimitar makes higher average damage.

Now, to make sure you have the right weapon, there are two things to consider: What is available on Blackstone? What are you fighting on Blackstone?

What's available is known by most veteran players, but I will not post spoilers here. Suffice it to say that the available top weapon alone has decided my weapon choice on several of my toons, especially on my tank.

What bosses you are fighting on Blackstone is usually something with very high DR and lots of immunities, as well as toolset-aided AC/AB that is way off what you as a player can reach (if that's a good idea or not is a completely different discussion). That means that there's a balance between high top-damage (think WM with scythe), possibility to hit (think DEX-fighter/WM/AA) and damage per second (think Orc/Barbarian with scimitar).

Now, I'm not going to stick my chin out and give recommendations, but I just want to say that AB is not everything, because you will always hit on a 20, high dps is not everything, because bosses have DR, etc, etc. Also, the only weapon you can find/forge with a damage type that there's no DR against, is not a scythe, nor a scimitar. So, you need to consider the whole picture.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Yunim »

The Flying Rodent wrote: Thu Jan 03, 2019 7:18 am For those who might want to consider a duel-wield variant of the above build, this can be done with a few modifications.

...

- Take 2 extra Fighter in place of Rogue in Epic levels, ending with 14 Fighter 25 WM 1 Rogue.
Terankar wrote: Sat Jan 05, 2019 1:28 am The only other thing that springs to mind is kama with one level of monk. That is rhe only other weapon that performs very well on a build like this, wirh two additional attacks and every attack is only decreased by -3.
Personally if I was to make a dual-wielding PvM build, I would choose either Human Monk 6 / Fighter 12 / Weapon Master 22 or Human Fighter 16 / Weapon Master 22 / Rogue 2. Both builds can reach 34/46 STR and get Devastating Critical, but neither one drops Blind Fight, Evasion, or Knockdown. However the latter build is limited to simple or martial weapons unless you drop Knockdown, which I wouldn't recommend.
Cornflower wrote: Sat Jan 05, 2019 11:23 am Now, I'm not going to stick my chin out and give recommendations, but I just want to say that AB is not everything, because you will always hit on a 20, high dps is not everything, because bosses have DR, etc, etc. Also, the only weapon you can find/forge with a damage type that there's no DR against, is not a scythe, nor a scimitar. So, you need to consider the whole picture.
Assuming that I know which weapon you are talking about, this advice is only really relevant for PvP. There are actually two melee weapons and one ranged weapon that provide this type of damage, but both of those melee weapons have their own issues with regards to both PvP and PvM. In addition to that most bosses have damage immunity against that damage type on par with their immunity against other damage types, so it won't make much of a difference. In fact there is one boss run where I would actively advise against using either of those melee weapons due to the damage immunity of the mobs.

AB certainly isn't everything when it comes to PvP, but in PvM it matters a lot. For high end mobs the AC tends to range from 60 to 89, so for a dps build every point of AB matters. Having a 95% chance to hit on every one of your attacks in comparison to only having a 95% chance to hit on your highest 2 or 3 attacks makes a huge difference over time. Scythe or scimitar doesn't matter if your build consistently misses its lower AB attacks.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Terankar »

if i can get +20 ab away from on my weapon with buffs, even remove keen from it and get Keen edge from a caster, then x4 becomes stronger with more dmg rolls to be multiplied.

More dmg types on a weapon is insanely strong for a weapon master. Unless there are monsters that require more than +5 enhqncements for bypassing DR, then that still holds true.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by The Flying Rodent »

Again, I'd check the pve-talk chat for an example end game weapon. You might have to scroll up somewhat.

Getting into crafting, or at the very least learning about what forge stones do, may also be of help in determining what sort of damage figures you'll attain. There's a cap on the amount of damage that can be added to a weapon, and generally people have plenty of room [as in, Level Requirement room] to add +20 AB after they've maxed out weapon damage. It's generally after 'that' that there can be issues pushing a weapon's ILR over level 40 by adding auxiliary stuff like Vampiric Regeneration.

As for the 16/22/2 split over the 14/25/1 split: I have a shield with Bonus Feat Knockdown on it, which I can equip if KD is required [and activate via the Radial menu]. Else I don't really see a need for KD at high levels consistently, and same with Evasion. Perhaps for those who do not have this option however, 16/22/2 is more attractive.

I've made the 16/22/2 split as a duel-wield WM in the past on another server though [with scimitars] and can vouch that it works well. On Blackstone however, I would rather have the extra +1 AB from 14/25/1 over 'permanent' KD and Evasion.

As a side note, if AB wasn't as important, I'd be tempted just to go with a Charisma based cleric/ft/wm for 'the most damage', but sadly it wouldn't hit very consistently here. High AB in PvM is very useful! =)
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Cornflower »

Terankar wrote: Sat Jan 05, 2019 4:02 pm

More dmg types on a weapon is insanely strong for a weapon master. Unless there are monsters that require more than +5 enhqncements for bypassing DR, then that still holds true.
I would say most if not all high-end monsters, at least all bosses need better than +5 enhancements. They also have high AB weaponry, so mostly all your soak items (or monk DR) is useless.
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Re: PvM Melee Build - Fighter 12 / Weapon Master 25 / Rogue 3

Post by Yunim »

Recently I have updated some of my PvM builds and so I decided to post the updated versions on the forums. There aren't any major differences, most of the changes are small such as different skill progressions or feat rearrangements. These builds are made for myself rather than for general players so you might wish to alter some things to suit your own needs.

With +12 STR, +12 CON, a +20 AB rapier, and +6 AC items, it will have the following:
AB: 30 (BAB) + 18 (STR) + 4 (Feats) + 6 (WM) + 20 (AB bonus) = +78
AC: 10 (Base) + 1 (DEX) + 8 (Tumble) + 2 (Feats) + 8 (Armor) + 2 (Shield) + 30 (AC bonus) + 4 (Haste) = 65
HP: 388 (Base) + 320 (CON) + 40 (Feats) = 748
Fortitude: 20 (Base) + 8 (CON) = 28
Reflex: 20 (Base) + 1 (DEX) = 21
Will: 16 (Base) - 1 (WIS) = 15

===

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Fighter(12), Weapon Master(25), Rogue(3), Human

STR: 17 (34)
DEX: 13
CON: 14
WIS: 8
INT: 14
CHA: 8

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01: Fighter(1): Dodge, Expertise, Weapon Focus: Rapier
02: Fighter(2): Mobility
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Rapier, (STR=18)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice: Rapier
08: Weapon Master(2): STR+1, (STR=19)
09: Weapon Master(3): Improved Critical: Rapier
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Toughness, (STR=20)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Power Attack, Cleave
16: Fighter(9): STR+1, (STR=21)
17: Fighter(10): Great Cleave
18: Weapon Master(8): Blind Fight
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=22)
21: Rogue(1): Great Strength I, (STR=23)
22: Rogue(2)
23: Weapon Master(11)
24: Weapon Master(12): STR+1, Great Strength II, (STR=25)
25: Weapon Master(13): Epic Weapon Focus: Rapier
26: Fighter(11)
27: Fighter(12): Great Strength III, Epic Weapon Specialization: Rapier, (STR=26)
28: Weapon Master(14): STR+1, (STR=27)
29: Weapon Master(15)
30: Weapon Master(16): Great Strength IV, Overwhelming Critical: Rapier, (STR=28)
31: Weapon Master(17)
32: Weapon Master(18): STR+1, (STR=29)
33: Weapon Master(19): Great Strength V, Devastating Critical: Rapier, (STR=30)
34: Weapon Master(20)
35: Weapon Master(21)
36: Weapon Master(22): STR+1, Great Strength VI, Epic Prowess, (STR=32)
37: Weapon Master(23)
38: Rogue(3)
39: Weapon Master(24): Great Strength VII, (STR=33)
40: Weapon Master(25): STR+1, Armor Skin, (STR=34)

Code: Select all

Disable Trap 1(3), Discipline 43(55), Intimidate 4(3), Lore 21(23), Open Lock 14(15), Pick Pocket 1(2), Search 21(23),
Set Trap 1(2), Spellcraft 21(23), Tumble 40(41), UMD 41(40)

F	01: Discipline(4), Intimidate(2), Spellcraft(2), Save(8), 
F	02: Discipline(1), Save(12), 
F	03: Discipline(1), Intimidate(1), Spellcraft(1), Save(12), 
F	04: Discipline(1), Save(16), 
F	05: Discipline(1), Intimidate(1), Spellcraft(1), Save(16), 
F	06: Discipline(1), Save(20), 
WM	07: Discipline(1), Spellcraft(1), Save(22), 
WM	08: Discipline(1), Save(26), 
WM	09: Discipline(1), Spellcraft(1), Save(28), 
WM	10: Discipline(1), Save(32), 
WM	11: Discipline(1), Spellcraft(1), Save(34), 
WM	12: Discipline(1), Save(38), 
WM	13: Discipline(1), Spellcraft(1), Save(40), 
F	14: Discipline(1), Save(44), 
F	15: Discipline(1), Spellcraft(1), Save(46), 
F	16: Discipline(1), Save(50), 
F	17: Discipline(1), Spellcraft(1), Save(52), 
WM	18: Discipline(1), Save(56), 
WM	19: Discipline(1), Spellcraft(1), Save(58), 
WM	20: Discipline(1), Save(62), 
Ro	21: Disable Trap(1), Open Lock(14), Pick Pocket(1), Search(10), Set Trap(1), Spellcraft(1), Tumble(20), UMD(24), 
Ro	22: Search(5), Tumble(5), UMD(1), 
WM	23: Discipline(3), Spellcraft(1), 
WM	24: Discipline(1), Lore(4), 
WM	25: Discipline(1), Lore(2), Spellcraft(1), 
F	26: Discipline(1), Lore(4), 
F	27: Discipline(1), Lore(2), Spellcraft(1), 
WM	28: Discipline(1), Lore(4), 
WM	29: Discipline(1), Spellcraft(1), Save(2), 
WM	30: Discipline(1), Save(6), 
WM	31: Discipline(1), Spellcraft(1), Save(8), 
WM	32: Discipline(1), Save(12), 
WM	33: Discipline(1), Spellcraft(1), Save(14), 
WM	34: Discipline(1), Save(18), 
WM	35: Discipline(1), Spellcraft(1), Save(20), 
WM	36: Discipline(1), Save(24), 
WM	37: Discipline(1), Spellcraft(1), Save(26), 
Ro	38: Search(6), Tumble(15), UMD(16), 
WM	39: Discipline(2), Lore(1), Spellcraft(1), 
WM	40: Discipline(1), Lore(4), 
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