viewtopic.php?f=16&t=3303
There has been a vote about what's the worst class to play. It's kinda unanimous that Ranger sucks very much, with 55% of the votes on the Ranger. Here's a suggestion of sorts about Ranger, what to tweak, collected from that thread.
I've tried to highlight the specific items suggested.
Cornflower wrote: ↑Tue Nov 20, 2018 3:38 am About Ranger.
What I did on my old PW to get Ranger more useful, was basically two things:
Provided better Ranger-Only (and AA-only) bows and ammo, so you could use the ranged attacks more efficiently. I mean, a WM can hit for over 300 points of damage per hit, so if you want better balance, you need better archery gear.
Buffed up the familiars and summons in general, so they fulfilled some kind of purpose other than RP. I did it by creating new creatures in the toolset and redirected the summons-script so it picked the improved summons instead. Another way to do it is to provide a special buff-your-summon-rod, only useable by the summoner on his own familiar/summon, which gives level-appropriate buffs. This is somewhat easier, but doesn't give you the option to individually tweak each creature. Anyway, it's not technically hard to do, if you want to make summoners more viable.
Kane0 wrote: ↑Tue Nov 20, 2018 5:19 am I would start by giving rangers two good saves instead of just fortitude, and appropriate free archery feats when they get their dual wielding ones. Maybe a bonus feat like toughness or strong soul at level 3 too, because of the endurance feat they get in tabletop.
Then after that look into their skills, spells, AC and gear options. Not many opportunities to make use of animal empathy for one, the relatively poor return for investment of Bane of Enemies for another.
Edit: tabletop rangers get HIPS at level 14 too, would make an excellent bonus between low level fighting style goodies and high level bane of enemies.
And yes, i’m aware that core NWN is 3.0 and i’m referring to 3.5