This is EXACTLY HOW it should work and can be policed as such!Cornflower wrote: ↑Sun Aug 05, 2018 4:16 am
Talk: In character, unless you use (( or //.
Tells: Out of character, unless it's clear by context, such as *a messenger runs up to you with a note from Valery*.
Party: Depends on the party, if it's a gang of RP:ers, it can be IC, if not, it can be OOC.
The reason this works so well, is that if you're a couple of players engaging in some RP, it's a terrible moodbreaker if someone comes up and starts talking OOC all of the sudden. It breaks the immersion. Now, if you don't like RP, or fell that you're too old for it, or something, it would still be very polite and considerate to not use talk for OOC, unless you use (( or //.
Anyway, that's my thoughts about this.
Over the years, I've found that this works regardless of "Heavy RP", "Light RP" or whatever.
I have personally been much heavier on power-gaming, building, etc. but RESPECT others so I stay IC when talking out loud. I do not force my wishes on others.
IF, you cannot do that then maybe you should find a pure Action Server. Ruining others RP because you don't like it is not acceptable.
FYI, my new character will be Chaotic Evil and tends to murder people he/she deems "Crazy". If you run up and OOC talk, you will appear crazy to him/her and you might die! How's that for RP?
Respect others and you will receive respect. Disrespect others and you will receive death (in-game only of course). In real life, you'll just be lonely.