Search found 35 matches
- Thu Dec 20, 2007 9:08 pm
- Forum: Blackstone Bug Report
- Topic: Blackstone v2.0 Bugs
- Replies: 40
- Views: 84347
BSK2 has the same code as BSK1, anytime you are disarmed the weapon is put in your inventory. Did you have to rework that for BSK2 since the default is slightly different in NWN2? In NWN2 using improved disarm puts the disarmed weapon in the attacker's inventory, not the disarmed victim's inventory ...
- Mon Dec 17, 2007 5:58 pm
- Forum: Blackstone Bug Report
- Topic: Blackstone v2.0 Bugs
- Replies: 40
- Views: 84347
Not sure if you have been able to reproduce the invalid source, invalid mob errors but I just got it again today when portalling from the temple to the Tyranoid swamps using my rune stone. As soon as I portalled the message"Tyranoid swamp invalid source" and the next line "invalid mob" came up in my ...
- Sat Dec 15, 2007 11:39 pm
- Forum: Blackstone Bug Report
- Topic: Blackstone v2.0 Bugs
- Replies: 40
- Views: 84347
- Sat Dec 15, 2007 9:00 pm
- Forum: Blackstone Bug Report
- Topic: Blackstone v2.0 Bugs
- Replies: 40
- Views: 84347
The upper level of Kyron's cave. I also got it 2 different times in the frozen forest, outside in the Tyranoid swamps and in the ettin area with all the transition points(transition central:)). It doesn't seem to be area specific - I get it when entering a new area or when relogging into an area ...
- Sat Dec 15, 2007 8:28 pm
- Forum: Blackstone Bug Report
- Topic: Blackstone v2.0 Bugs
- Replies: 40
- Views: 84347
The new areas look really nice Driller! A couple things I have come across so far: Many of the new transitions points are called "new area transition" or "new area transition fixed". Others have the name of the area they transition into correctly labeled. I get yellow messages saying "mob is invalid ...
- Mon Dec 03, 2007 9:34 am
- Forum: Blackstone Bug Report
- Topic: Bug reports
- Replies: 125
- Views: 274944
Persistent chest crashes
Hi Driller - I logged on with an older character last nite and when I tried to open the persistent chest he crashed the server. The 1st time I didn't realize that my opening the chest was the cause of the server crash. After the server came back up I tried again and it crashed again. I won't try to ...
- Sun Dec 02, 2007 1:07 pm
- Forum: General Discussion
- Topic: Character Deletion please
- Replies: 1
- Views: 4630
- Mon Nov 19, 2007 7:49 am
- Forum: General Discussion
- Topic: Poll: Why aren't you on BSK2 yet?
- Replies: 10
- Views: 17858
Poll: Why aren't you on BSK2 yet?
It looks like Driller has been doing alot of great work on BSK2 and the game itself seems to run much smoother and less bugged than the 1st go - around with BSK2. I am just curious why the player count isn't higher. I'd really like to make BSK2 my NWN2 home but it would be nice to see a few other ...
- Tue Jul 10, 2007 9:11 am
- Forum: General Discussion
- Topic: Role Play Barriers
- Replies: 86
- Views: 190467
- Mon Jul 09, 2007 8:12 am
- Forum: General Discussion
- Topic: Again, Trying to Fix what is NOT broken...
- Replies: 10
- Views: 17489
- Wed Jul 04, 2007 3:47 pm
- Forum: General Discussion
- Topic: Weapon Specialization (Club)
- Replies: 10
- Views: 15885
Re: Weapon Specialization (Club)
Is taking Weapon Specialization (Club) with less than 4 Fighter levels considered a legitimate use of the game rules or an illegal exploit of a (clearly never-to-be-fixed) bug? I've read the server rules, and they deal mostly with exploiting server-side scripting and such, so I don't know what the ...
- Mon Jul 02, 2007 11:55 am
- Forum: General Discussion
- Topic: Monster Loot Drops?
- Replies: 147
- Views: 227492
I think a lag spike can sometimes confuse the item generator too. I have gotten 2 of the exact same item from one kill before and recently a party member got 2 scarlett forgies in 1 drop. I think this is because the item generator creates the 2nd item during the lag and doesn't have time to account ...
- Sat Jun 30, 2007 6:15 pm
- Forum: General Discussion
- Topic: Monster Loot Drops?
- Replies: 147
- Views: 227492
I have seen both sides of this recently. I made 2 new characters and levelled them both up alternately. One of them did not find a gem/rune until level 11 and at level 12 still hasn't seen a single forgie. The other character is now level 8 and has found 7 forgestones. I really think it is just luck ...
- Thu Jun 28, 2007 10:32 am
- Forum: General Discussion
- Topic: Eye's of Akon
- Replies: 79
- Views: 132816
I think a pp skill of 30 guarantees success in the stealing attempt. The pp attempt can still be spotted but the theft happened. Like PFWG said, if the pp'er is 10+ lvls higher being spotted doesn't really worry them. That is one of my problems with the pp skill - that guaranteed success for such a ...
- Wed Jun 27, 2007 9:42 pm
- Forum: General Discussion
- Topic: Hide, Invis, and true seeing
- Replies: 10
- Views: 15453
True seeing maxes out the skill bonus for spot. any other items with +spot will not work. True seeing gives +50 spot and see invisibility. Invisibilty, hide etc all work as normal. Thanks PFWG. So if you have the spot skill maxxed at 43 at lvl 40, true seeing will make it 93, and no other bonuses ...