Search found 35 matches

by Katar
Thu Dec 20, 2007 9:08 pm
Forum: Blackstone Bug Report
Topic: Blackstone v2.0 Bugs
Replies: 40
Views: 84347

BSK2 has the same code as BSK1, anytime you are disarmed the weapon is put in your inventory. Did you have to rework that for BSK2 since the default is slightly different in NWN2? In NWN2 using improved disarm puts the disarmed weapon in the attacker's inventory, not the disarmed victim's inventory ...
by Katar
Mon Dec 17, 2007 5:58 pm
Forum: Blackstone Bug Report
Topic: Blackstone v2.0 Bugs
Replies: 40
Views: 84347

Not sure if you have been able to reproduce the invalid source, invalid mob errors but I just got it again today when portalling from the temple to the Tyranoid swamps using my rune stone. As soon as I portalled the message"Tyranoid swamp invalid source" and the next line "invalid mob" came up in my ...
by Katar
Sat Dec 15, 2007 11:39 pm
Forum: Blackstone Bug Report
Topic: Blackstone v2.0 Bugs
Replies: 40
Views: 84347

I just logged in and ported to right outside Tyranoid cave--as soon as I entered that set of messages started right up-- there was no debug message tho--just the same 2 messages: Source is invalid and then on next line mob is invalid. Not "mod" like some have been saying--mine says "mob".
by Katar
Sat Dec 15, 2007 9:00 pm
Forum: Blackstone Bug Report
Topic: Blackstone v2.0 Bugs
Replies: 40
Views: 84347

The upper level of Kyron's cave. I also got it 2 different times in the frozen forest, outside in the Tyranoid swamps and in the ettin area with all the transition points(transition central:)). It doesn't seem to be area specific - I get it when entering a new area or when relogging into an area ...
by Katar
Sat Dec 15, 2007 8:28 pm
Forum: Blackstone Bug Report
Topic: Blackstone v2.0 Bugs
Replies: 40
Views: 84347

The new areas look really nice Driller! A couple things I have come across so far: Many of the new transitions points are called "new area transition" or "new area transition fixed". Others have the name of the area they transition into correctly labeled. I get yellow messages saying "mob is invalid ...
by Katar
Mon Dec 03, 2007 9:34 am
Forum: Blackstone Bug Report
Topic: Bug reports
Replies: 125
Views: 274944

Persistent chest crashes

Hi Driller - I logged on with an older character last nite and when I tried to open the persistent chest he crashed the server. The 1st time I didn't realize that my opening the chest was the cause of the server crash. After the server came back up I tried again and it crashed again. I won't try to ...
by Katar
Sun Dec 02, 2007 1:07 pm
Forum: General Discussion
Topic: Character Deletion please
Replies: 1
Views: 4630

Isn't there going to be a character wipe when Driller puts the Motb pwc in? Or is it just going to be an item wipe? Or both? :?: :wink:
by Katar
Mon Nov 19, 2007 7:49 am
Forum: General Discussion
Topic: Poll: Why aren't you on BSK2 yet?
Replies: 10
Views: 17858

Poll: Why aren't you on BSK2 yet?

It looks like Driller has been doing alot of great work on BSK2 and the game itself seems to run much smoother and less bugged than the 1st go - around with BSK2. I am just curious why the player count isn't higher. I'd really like to make BSK2 my NWN2 home but it would be nice to see a few other ...
by Katar
Tue Jul 10, 2007 9:11 am
Forum: General Discussion
Topic: Role Play Barriers
Replies: 86
Views: 190467

A system that really seems to work well on an NWN2 server I've played is to have a few trusted players act as guards. They have a special character that indicates their official guard status in the character name. That character can only be used during that players' assigned city guard shift ...
by Katar
Mon Jul 09, 2007 8:12 am
Forum: General Discussion
Topic: Again, Trying to Fix what is NOT broken...
Replies: 10
Views: 17489

A couple posts seem to imply a roll of "1" on the discipline check is an auto kdown. It is not unless that is a custom script on BSK. The auto fail on a roll of 1 applies to the auto miss on an attack roll of 1 and to saves rolled versus spells. It doesn't apply to skill checks. Has this been ...
by Katar
Wed Jul 04, 2007 3:47 pm
Forum: General Discussion
Topic: Weapon Specialization (Club)
Replies: 10
Views: 15885

Re: Weapon Specialization (Club)

Is taking Weapon Specialization (Club) with less than 4 Fighter levels considered a legitimate use of the game rules or an illegal exploit of a (clearly never-to-be-fixed) bug? I've read the server rules, and they deal mostly with exploiting server-side scripting and such, so I don't know what the ...
by Katar
Mon Jul 02, 2007 11:55 am
Forum: General Discussion
Topic: Monster Loot Drops?
Replies: 147
Views: 227492

I think a lag spike can sometimes confuse the item generator too. I have gotten 2 of the exact same item from one kill before and recently a party member got 2 scarlett forgies in 1 drop. I think this is because the item generator creates the 2nd item during the lag and doesn't have time to account ...
by Katar
Sat Jun 30, 2007 6:15 pm
Forum: General Discussion
Topic: Monster Loot Drops?
Replies: 147
Views: 227492

I have seen both sides of this recently. I made 2 new characters and levelled them both up alternately. One of them did not find a gem/rune until level 11 and at level 12 still hasn't seen a single forgie. The other character is now level 8 and has found 7 forgestones. I really think it is just luck ...
by Katar
Thu Jun 28, 2007 10:32 am
Forum: General Discussion
Topic: Eye's of Akon
Replies: 79
Views: 132816

I think a pp skill of 30 guarantees success in the stealing attempt. The pp attempt can still be spotted but the theft happened. Like PFWG said, if the pp'er is 10+ lvls higher being spotted doesn't really worry them. That is one of my problems with the pp skill - that guaranteed success for such a ...
by Katar
Wed Jun 27, 2007 9:42 pm
Forum: General Discussion
Topic: Hide, Invis, and true seeing
Replies: 10
Views: 15453

True seeing maxes out the skill bonus for spot. any other items with +spot will not work. True seeing gives +50 spot and see invisibility. Invisibilty, hide etc all work as normal. Thanks PFWG. So if you have the spot skill maxxed at 43 at lvl 40, true seeing will make it 93, and no other bonuses ...