Not understanding Shifter weapon merging
Posted: Tue Feb 15, 2022 11:02 am
Ok, so I've done research online and in-game to try and understand how merging works for Shifters.
I see that regarding Armor bonus, only the highest value from an item is used as all bonuses are converted to Deflection and multiple Deflection bonuses don't stack. This isn't the case for any effects on a character such as Barkskin or Haste. Those still provide the regular effect bonuses.
I also see that regarding stat bonuses, only the highest value from an item is used. So a +5 Str belt and a +3 Str helmet only gives +5 Str in shifted forms, not +8 as in regular form. This isn't the case for any effects on a character such as Bull's Strength. Those still provide the regular effect bonuses.
Where my understanding falls apart is over weapons. I can't seem to get them to function as expected.
I'm a Druid6/Shifter7/DD6 and I tested the wyrmling, basilisk, and minotaur.
I also tested between no weapon (unarmed), a light hammer that did a bonus +1d6 sonic, a kukri with an on-hit effect, a waraxe that was +5 enhancement, and a waraxe that was +3 enhancement with bonus +1d6 each of sonic, cold, bludgeoning.
I used the wyrmling because it had 3 attack forms. I noticed that the bonus damage came through on 1 of the attacks but I wasn't able to find if the attack bonus in the combat log was affected.
I used the basilisk because it only had 1 attack form. No weapon effects seemed to come through...no bonus on attacks and no elemental damage and no on-hit triggering.
I used the minotaur because it had a weapon equipped. Again no noticeable weapon effects just as with basilisk.
My understanding is that weapon properties are supposed to carry over onto a creature's natural attack (one of them) or onto a creature's weapon attack. But I can't get this to work.
What am I missing?
I see that regarding Armor bonus, only the highest value from an item is used as all bonuses are converted to Deflection and multiple Deflection bonuses don't stack. This isn't the case for any effects on a character such as Barkskin or Haste. Those still provide the regular effect bonuses.
I also see that regarding stat bonuses, only the highest value from an item is used. So a +5 Str belt and a +3 Str helmet only gives +5 Str in shifted forms, not +8 as in regular form. This isn't the case for any effects on a character such as Bull's Strength. Those still provide the regular effect bonuses.
Where my understanding falls apart is over weapons. I can't seem to get them to function as expected.
I'm a Druid6/Shifter7/DD6 and I tested the wyrmling, basilisk, and minotaur.
I also tested between no weapon (unarmed), a light hammer that did a bonus +1d6 sonic, a kukri with an on-hit effect, a waraxe that was +5 enhancement, and a waraxe that was +3 enhancement with bonus +1d6 each of sonic, cold, bludgeoning.
I used the wyrmling because it had 3 attack forms. I noticed that the bonus damage came through on 1 of the attacks but I wasn't able to find if the attack bonus in the combat log was affected.
I used the basilisk because it only had 1 attack form. No weapon effects seemed to come through...no bonus on attacks and no elemental damage and no on-hit triggering.
I used the minotaur because it had a weapon equipped. Again no noticeable weapon effects just as with basilisk.
My understanding is that weapon properties are supposed to carry over onto a creature's natural attack (one of them) or onto a creature's weapon attack. But I can't get this to work.
What am I missing?