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High Level Constructs
Posted: Fri Apr 03, 2020 11:15 am
by Yunim
Currently there are a few high level constructs, but they're either hard to reach or not accessible to some players due to their deity choice. I think adding a group of constructs to the random Underdark encounters would help with this, that way high level wizards wouldn't be forced to farm low level areas if they didn't already have the parts for a golem.
Re: High Level Constructs
Posted: Fri Apr 03, 2020 5:06 pm
by driller
I will see what I can do.
Re: High Level Constructs
Posted: Sun Apr 05, 2020 5:20 am
by Yunim
Thanks for adding the new area. I tried it out last night and managed to get a few golem pieces with my level 40 wizard, it's a lot better than farming the other constructs on the server.
Re: High Level Constructs
Posted: Sun Apr 05, 2020 11:46 am
by Cornflower
Yunim wrote: ↑Sun Apr 05, 2020 5:20 am
Thanks for adding the new area. I tried it out last night and managed to get a few golem pieces with my level 40 wizard, it's a lot better than farming the other constructs on the server.
What he said!
Re: High Level Constructs
Posted: Tue Apr 07, 2020 10:50 am
by Mask-inc
Would it be possible that the big iron golem breath weapon could be evade or something, got breath upon once, let just say i didn't last long, 238 negative damage and 268 magical damage at the same time, cannot be resisted, saved or evaded...ouch.
Mask
Re: High Level Constructs
Posted: Tue Apr 07, 2020 10:53 am
by driller
They are kind of like the Umgah mage, for most players, they are an environmental hazard to keep you on your toes.
Mask-inc wrote: ↑Tue Apr 07, 2020 10:50 am
Would it be possible that the big iron golem breath weapon could be evade or something, got breath upon once, let just say i didn't last long, 238 negative damage and 268 magical damage at the same time, cannot be resisted, saved or evaded...ouch.
Mask