I'd like to suggest a few possible ideas for player/game upgrades. A few things that could be implemented to make the gameplay a little easier on the players.
An additional line of quick slots would be great, especially for any class that might have two caster classes. It seems that all the spells memorized wind up coming up short without enough slots to place them in.
Continuing with the casters; since a specific monster type, specifically, bosses might need a different line of spells to combat, the players have to delete many spells in the quick slots and rememorize then re-slot. Perhaps something could be added to be able to set the quick slots for memorization of different monster types by a 1-click option as opposed to having to redo everything each time.
Also, is it possible to make it easier to transfer items from one of my characters to another? I understand the get a friend to hold an item(s) thing, but many times even that becomes a bit difficult.
I hope this gets some consideration.
Thank you.
Kram
Player/game upgrades
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Re: Player/game upgrades
I came across this question of quick slots on another server now defunct. It's a game mechanic issue. Not sure the "HUD" could be adjusted without nuts and bolts access to the game. I've seen HAKS that adjust the color of icons and change/add icons so this might actually be possible. I can't program my way out of a wet paper bag so I'm at a loss for that.
As for transferring items, it's not frowned on but I doubt Driller's going to make it easier to do within one account.
I have two accounts so I do it that way.
As for transferring items, it's not frowned on but I doubt Driller's going to make it easier to do within one account.
I have two accounts so I do it that way.
Re: Player/game upgrades
I think having the town chest be per account rather than per toon would be a fine change. Its just QoL really as we all transfer anyway.
- Cornflower
- Duke
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Re: Player/game upgrades
That's actually a good idea from a builder's point of view too, since it will reduce the number of items stored dramatically, even if driller would up the storage limit.
Who wills, can
Who tries, does
Who loves, lives
(Ann McCaffrey)
Who tries, does
Who loves, lives
(Ann McCaffrey)
Re: Player/game upgrades
Actually, it will increase storage. I will look into this, but there are things like duping issues I will have to make sure it.
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- Commoner
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