End Game Tanks and Aggro Management
Posted: Fri Mar 29, 2019 11:52 pm
In end game content tanks are a commodity. They are good at soaking damage so dps can do what dps does.
That being said, as a certain boss gets more and more buffed we as players have to come up with and use more unconventional builds in order to do more and more damage so as not to have 45 minute to one hour long runs on one boss. The more damage we do, the less aggro control the tanks have because they are limited.
You are the scripting guru driller, so I ask you, is there a way to make a forge stone that has a chance to drop off high end bosses that can be put on a weapon to increase threat generation for tanks?
Or do you have a suggestion or idea to help because the more damage we do, the less the tank can hold aggro making the tank not really a tank at all.
That being said, as a certain boss gets more and more buffed we as players have to come up with and use more unconventional builds in order to do more and more damage so as not to have 45 minute to one hour long runs on one boss. The more damage we do, the less aggro control the tanks have because they are limited.
You are the scripting guru driller, so I ask you, is there a way to make a forge stone that has a chance to drop off high end bosses that can be put on a weapon to increase threat generation for tanks?
Or do you have a suggestion or idea to help because the more damage we do, the less the tank can hold aggro making the tank not really a tank at all.