New Prestige Class Requirements & Abilities
Posted: Mon Jan 02, 2017 3:32 am
•All of these prestige classes and classes can go into epic levels, though only the samurai unlocks new abilities beyond the access to epic feats.
•Once you have 21 levels in the Samurai class you may access new abilities you may unlock in your weapons with the ancestral Daisho ability.
•The exception to the epic option is the Battlerager which is a five level prestige class.
â—‹Ocular Adept â—‹
(Requirements)
Classes : Druid or Cleric
Alignment : Lawful Evil or Neutral Evil.
Skills : Concentration 8 or more ranks.
Feats : Toughness
(Abilities)
Level 1 : Charm Person Ray - Twice per day spell-like ability.
Level 2 : Sleep Ray - Twice per day spell-like ability.
Level 3 : Inflict Moderate Wounds Ray - Twice per day spell-like ability.
Level 4 : Slow Ray - Twice per day spell-like ability.
Level 5 : Fear Ray - Twice per day spell-like ability.
Level 6 : Charm Monster Ray - Twice per day spell-like ability.
Level 7 : Telekenesis Ray - Twice per day spell-like ability.
Level 8 : Flesh to Stone Ray - Twice per day spell-like ability.
Level 9 : Disintegrate Ray - Twice per day spell-like ability.
Level 10 : Finger of Death Ray - Twice per day spell-like ability.
Bonus Spells: Levels 1,3,5,7, and 9 as if gained a level in cleric.
â—‹Battleragerâ—‹
(Requirements)
Class : Barbarian
Alignment : Any non lawful.
Race : Dwarf
Feats : Cleave, Toughness, Power Attack.
Base Attack Bonus : 5
Skills : Intimidate 8 or more ranks, Lore 2 or more ranks.
(Abilities)
Level 1 : Battle Rage (Same as Barbarian Rage) 1/day.
Level 2 : Aura of Courage; Knockdown.
Level 3 : Battle Rage 2/day; Improved Unarmed Strike.
Level 4 : Great Cleave; Improved Knockdown.
Level 5 : Armor Skin; Battle Rage 3/day.
â—‹Mystic Theurgeâ—‹
(Requirements)
Classes : Cleric or Druid
Skills : Lore 6 or more ranks, Concentration 6 or more ranks, Spellcraft 6 or more ranks.
Arcane Spellcasting : Level 3 or higher.
Bonus Spells: Levels 1,2,3,4,5,6,7,8,9 and 10 as if gained a level in his/her arcane spellcasting class (Bard, Sorcerer, Wizard) and divine spell casting class (Cleric, Druid).
He/She does not learn any new arcane spells through this ability, however.
â—‹Ninja Spyâ—‹
(Requirements)
Alignment : Any non chaotic, non good.
Skills : Bluff 10 or more ranks, Hide 10 or more ranks, Tumble 10 or more ranks.
Feats : Dodge, Evasion.
(Abilities)
Level 1 : Use Poison; Exotic Weapon Proficiency.
Level 2 : Sneak Attack +1d6; Improved Evasion.
Level 3 : Epic Skill Focus: Tumble
Level 4 : Hide in Plain Sight.
Level 5 : Sneak Attack +1d6.
Level 7 : Mask of a Thousand Faces.
Level 8 : Venom Immunity; Sneal Attack +1d6.
Level 9 : Slippery Mind.
Level 10 : Improved Invisibility 1/day.
â—‹Samuraiâ—‹
(May be missing info, copied from Notepad document included with Hak as the in-game does not say anything specific)
?Requirements?
Alignment : Any Lawful
?Abilities?
1st Level: Ancestral Daisho - As a samurai acquires treasure through adventuring, he has the option of awakening the supernatural abilities latent in the weapons.
He may spend gold or sacrifice items to further enchant his weapon.
Starting at level 2 and every 3 levels after that the Samurai gains a bonus feat. The Samurai is proficient with all light and medium armor and all weapons.
â—‹Warpriestâ—‹
(Requirements)
Base Attack : +5
Classes: Cleric or Paladin.
Skills : Persuade 5 or more ranks.
Feats : Combat Casting
(Abilities)
Level 1 : Rally - Allies within 60 feet gain Will save throw vs DC of Fear effect, if suffering effect . +1 more bonus per Warpriest level.
Level 2 : Inflame - provides bonus on saving throws vs mind influencing effects. Bonus begins at +2, for each even level of Warpriest increases by +2. Effect lasts 5 minutes(+1 minute per level of Warpriest)
Level 3 : Healing Circle - 1/day
Level 6 : Fear Aura - Once per day spell like ability.
Level 7 : Mass Haste - 1/day
Level 8 : Mass Heal - 1/day
Level 9 : Fear Aura increases to 2/day.
Level 10 : Implacable Foe - Allows allies to fight until -20 hit points while in use, once -20 hit points is reached instant death occurs.
Bonus Spells: Levels 2,4,6,8 and 10 as if gained a level in his/her highest divine caster class. (cleric).
•Once you have 21 levels in the Samurai class you may access new abilities you may unlock in your weapons with the ancestral Daisho ability.
•The exception to the epic option is the Battlerager which is a five level prestige class.
â—‹Ocular Adept â—‹
(Requirements)
Classes : Druid or Cleric
Alignment : Lawful Evil or Neutral Evil.
Skills : Concentration 8 or more ranks.
Feats : Toughness
(Abilities)
Level 1 : Charm Person Ray - Twice per day spell-like ability.
Level 2 : Sleep Ray - Twice per day spell-like ability.
Level 3 : Inflict Moderate Wounds Ray - Twice per day spell-like ability.
Level 4 : Slow Ray - Twice per day spell-like ability.
Level 5 : Fear Ray - Twice per day spell-like ability.
Level 6 : Charm Monster Ray - Twice per day spell-like ability.
Level 7 : Telekenesis Ray - Twice per day spell-like ability.
Level 8 : Flesh to Stone Ray - Twice per day spell-like ability.
Level 9 : Disintegrate Ray - Twice per day spell-like ability.
Level 10 : Finger of Death Ray - Twice per day spell-like ability.
Bonus Spells: Levels 1,3,5,7, and 9 as if gained a level in cleric.
â—‹Battleragerâ—‹
(Requirements)
Class : Barbarian
Alignment : Any non lawful.
Race : Dwarf
Feats : Cleave, Toughness, Power Attack.
Base Attack Bonus : 5
Skills : Intimidate 8 or more ranks, Lore 2 or more ranks.
(Abilities)
Level 1 : Battle Rage (Same as Barbarian Rage) 1/day.
Level 2 : Aura of Courage; Knockdown.
Level 3 : Battle Rage 2/day; Improved Unarmed Strike.
Level 4 : Great Cleave; Improved Knockdown.
Level 5 : Armor Skin; Battle Rage 3/day.
â—‹Mystic Theurgeâ—‹
(Requirements)
Classes : Cleric or Druid
Skills : Lore 6 or more ranks, Concentration 6 or more ranks, Spellcraft 6 or more ranks.
Arcane Spellcasting : Level 3 or higher.
Bonus Spells: Levels 1,2,3,4,5,6,7,8,9 and 10 as if gained a level in his/her arcane spellcasting class (Bard, Sorcerer, Wizard) and divine spell casting class (Cleric, Druid).
He/She does not learn any new arcane spells through this ability, however.
â—‹Ninja Spyâ—‹
(Requirements)
Alignment : Any non chaotic, non good.
Skills : Bluff 10 or more ranks, Hide 10 or more ranks, Tumble 10 or more ranks.
Feats : Dodge, Evasion.
(Abilities)
Level 1 : Use Poison; Exotic Weapon Proficiency.
Level 2 : Sneak Attack +1d6; Improved Evasion.
Level 3 : Epic Skill Focus: Tumble
Level 4 : Hide in Plain Sight.
Level 5 : Sneak Attack +1d6.
Level 7 : Mask of a Thousand Faces.
Level 8 : Venom Immunity; Sneal Attack +1d6.
Level 9 : Slippery Mind.
Level 10 : Improved Invisibility 1/day.
â—‹Samuraiâ—‹
(May be missing info, copied from Notepad document included with Hak as the in-game does not say anything specific)
?Requirements?
Alignment : Any Lawful
?Abilities?
1st Level: Ancestral Daisho - As a samurai acquires treasure through adventuring, he has the option of awakening the supernatural abilities latent in the weapons.
He may spend gold or sacrifice items to further enchant his weapon.
Starting at level 2 and every 3 levels after that the Samurai gains a bonus feat. The Samurai is proficient with all light and medium armor and all weapons.
â—‹Warpriestâ—‹
(Requirements)
Base Attack : +5
Classes: Cleric or Paladin.
Skills : Persuade 5 or more ranks.
Feats : Combat Casting
(Abilities)
Level 1 : Rally - Allies within 60 feet gain Will save throw vs DC of Fear effect, if suffering effect . +1 more bonus per Warpriest level.
Level 2 : Inflame - provides bonus on saving throws vs mind influencing effects. Bonus begins at +2, for each even level of Warpriest increases by +2. Effect lasts 5 minutes(+1 minute per level of Warpriest)
Level 3 : Healing Circle - 1/day
Level 6 : Fear Aura - Once per day spell like ability.
Level 7 : Mass Haste - 1/day
Level 8 : Mass Heal - 1/day
Level 9 : Fear Aura increases to 2/day.
Level 10 : Implacable Foe - Allows allies to fight until -20 hit points while in use, once -20 hit points is reached instant death occurs.
Bonus Spells: Levels 2,4,6,8 and 10 as if gained a level in his/her highest divine caster class. (cleric).