Absolutely, that's why I saidCornflower wrote: ↑Wed Sep 19, 2018 5:29 am In general, just because you have a (great) idea and I boldly claim that I can script it, does in no way mean that a) it's feasible, b) that driller thinks it's a good idea and c) that driller feels he can do the maintenance even if d) he actually lets someone else fiddle with the scripting.
If Driller is the one to put together the vote, by default he gets first and final sayKane0 wrote: ↑Wed Sep 19, 2018 1:45 am But first: perhaps a poll or something ti determine what to focus on, and what direction to take. Should we start at the top and work backwards? How many spells do we actually want to change, and which ones? How drastically to we want to deviate from stock? Are people OK with such changes in the first place?
At it's simplest we could do +1 DC per two epic levels and increase the damage cap. We could do 1-2 spells at a time.Cornflower wrote: ↑Wed Sep 19, 2018 5:32 am Increase the DC of spellcasters on selected spells.
and/or
Decrease the saves of the monsters.
Now, this will disrupt game balance and will also affect PvP (which is something I usually ignore on my world, since I don't like PvP). It will recquire los of work and lots of testing. I'm not betting on driller being keen on it.
Decreasing monster saves would also be great, for casters and for those On-Hit save or X weapons.