If they're siamese twins, no. They're only technically one physical body.Gibbo wrote:Yesterday I pulled a tripwire across a sidewalk and tripped up some old woman.
Today I gave a pair of baby twins a lollypop.
Does that mean I'm +1 with my Karma? I'm feelin' lucky for forge stones tonight.
Testing, Testing...One Two Three. Is this thing on?
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Fact: Ninjas are mammals
Fact: Ninjas fight ALL the time
Fact: Ninjas fight ALL the time
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Forge stones are pretty limited in their use for levelling really, in fact you don't NEED a single one to make 40, there are several paths, to suit your characters build.halfogre0520 wrote:
Even if the server thinks of my character as level 7, he's still considered lower level than the creatures he's fighting. On the other hand, if what alnyndur is saying is the case he's finding that fighting creatures AT your level is giving better results then how do you explain new characters hitting level 40 with forged items? I can't see any other explaination than muling. In which case there is no attraction to the server. The main draw of the server is the socket and forge stones..
I do agree that forge stones and sockets are a major draw of the server though, and they have (it seems) been fewer around of late. As well as a lot less gold (in the form of magic sale loot) which is much more important for levelling to 40. Some of the stuff in Akons is far more useful than any forge stone for the adventurer.
Forge stones are obviously needed for pvp, and lots of them for a rotal kit out.
Good effort with the experiment halfogre, but I could have told you that overall the drops have been dire in bsk for months - compared to what they used to be.
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BD in da house!BaskingDemon wrote:Forge stones are pretty limited in their use for levelling really, in fact you don't NEED a single one to make 40, there are several paths, to suit your characters build.halfogre0520 wrote:
Even if the server thinks of my character as level 7, he's still considered lower level than the creatures he's fighting. On the other hand, if what alnyndur is saying is the case he's finding that fighting creatures AT your level is giving better results then how do you explain new characters hitting level 40 with forged items? I can't see any other explaination than muling. In which case there is no attraction to the server. The main draw of the server is the socket and forge stones..
I do agree that forge stones and sockets are a major draw of the server though, and they have (it seems) been fewer around of late. As well as a lot less gold (in the form of magic sale loot) which is much more important for levelling to 40. Some of the stuff in Akons is far more useful than any forge stone for the adventurer.
Forge stones are obviously needed for pvp, and lots of them for a rotal kit out.
Good effort with the experiment halfogre, but I could have told you that overall the drops have been dire in bsk for months - compared to what they used to be.
Thanks. Hey, that begs to question then. Can a character survive on nothing but store purchases? Hmm...
BSK User: Douglas Thurman
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
The 1d1000 was only in the example driller offerred when explaining the one drop per kill. As I remember it was a bunch of if/thens as oppoese to if/ands.driller wrote:That isn't entirely true. The 1d1000 part that is.
I don't recall saying that in a literal way.
-driller
My memory used to be better. Also, my memory used to be better.
The drops are sorta like this:
-driller
Code: Select all
if(Random(1000) + 1 == 1)
DropLoot(5);
else if(Random(500) + 1 == 1)
DropLoot(4);
else if(Random(250) + 1 == 1)
DropLoot(3);
else if(Random(100) + 1 == 1)
DropLoot(2);
else if(Random(50) + 1 == 1)
DropLoot(1);
Fenrip wrote:The 1d1000 was only in the example driller offerred when explaining the one drop per kill. As I remember it was a bunch of if/thens as oppoese to if/ands.driller wrote:That isn't entirely true. The 1d1000 part that is.
I don't recall saying that in a literal way.
-driller
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Feels more like:
if(PlayerX Kills MonsterX(1) + PlanetsAlign1 == 2341564)
DropLoot (CrapShoot);
else if (PlayerX=male (ROFL) + SolarEclipse == 165437)
DropLoot (YeahRight);
else if (PlayerX=female (Whistle) + FullMoon == 666)
DropLoot (Torch);
Or something like that.
if(PlayerX Kills MonsterX(1) + PlanetsAlign1 == 2341564)
DropLoot (CrapShoot);
else if (PlayerX=male (ROFL) + SolarEclipse == 165437)
DropLoot (YeahRight);
else if (PlayerX=female (Whistle) + FullMoon == 666)
DropLoot (Torch);
Or something like that.
BSK User: Douglas Thurman
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
Careful there. I imagine it could change intohalfogre0520 wrote:Feels more like:
if(PlayerX Kills MonsterX(1) + PlanetsAlign1 == 2341564)
DropLoot (CrapShoot);
else if (PlayerX=male (ROFL) + SolarEclipse == 165437)
DropLoot (YeahRight);
else if (PlayerX=female (Whistle) + FullMoon == 666)
DropLoot (Torch);
Or something like that.
if(halfogre0520 logsin(1) +1 == 1)
DivineSmite
My memory used to be better. Also, my memory used to be better.
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- Baron
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ROFL! It could indeed.Fenrip wrote:Careful there. I imagine it could change intohalfogre0520 wrote:Feels more like:
if(PlayerX Kills MonsterX(1) + PlanetsAlign1 == 2341564)
DropLoot (CrapShoot);
else if (PlayerX=male (ROFL) + SolarEclipse == 165437)
DropLoot (YeahRight);
else if (PlayerX=female (Whistle) + FullMoon == 666)
DropLoot (Torch);
Or something like that.
if(halfogre0520 logsin(1) +1 == 1)
DivineSmite
BSK User: Douglas Thurman
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
Character: Regulus Hinder, Cleric of Kazra
Character: Test Subject One - Fighter, Level 6
"The only reason some people get lost in thought is because it's unfamiliar territory."
- Paul Fix
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The Random(x) function always returns a random number between 0 and x - 1.
-driller
-driller
Pretty Fly White Guy wrote:Doesn't your code mean that there are no drops Driller. As it picks a random number up to 1000/500 etc and then adds one.
Technically 0 isn't a number, so it would never drop.
Maybe the game mechanics don't work like that, idk.
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For sure, there is hardly one forge stone that I would go out of my way to get for levelling purposes, the one closest would be a gold, but that isn't neccesary, just without one will probably be subject to a hp loss.halfogre0520 wrote:BD in da house!BaskingDemon wrote:Forge stones are pretty limited in their use for levelling really, in fact you don't NEED a single one to make 40, there are several paths, to suit your characters build.halfogre0520 wrote:
Even if the server thinks of my character as level 7, he's still considered lower level than the creatures he's fighting. On the other hand, if what alnyndur is saying is the case he's finding that fighting creatures AT your level is giving better results then how do you explain new characters hitting level 40 with forged items? I can't see any other explaination than muling. In which case there is no attraction to the server. The main draw of the server is the socket and forge stones..
I do agree that forge stones and sockets are a major draw of the server though, and they have (it seems) been fewer around of late. As well as a lot less gold (in the form of magic sale loot) which is much more important for levelling to 40. Some of the stuff in Akons is far more useful than any forge stone for the adventurer.
Forge stones are obviously needed for pvp, and lots of them for a rotal kit out.
Good effort with the experiment halfogre, but I could have told you that overall the drops have been dire in bsk for months - compared to what they used to be.
Thanks. Hey, that begs to question then. Can a character survive on nothing but store purchases? Hmm...
Levelling to 40 without the use of any forge stones? no problem, done it. Levelling to 40 without any of Akons gear? I don't even want to think about it.
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Sorc/PM/Bard.Ipsissimossity wrote:I'd suggest trying either a mage, SD or Cleric/DD. Though, the mage would have to be somewhat adapted to be able to survive without any form of KD-immunity.BaskingDemon wrote: Levelling to 40 without any of Akons gear? I don't even want to think about it.
Rogue/Assassin/SD.