Search found 81 matches

by Mer`Zikain
Sat Sep 29, 2007 9:46 am
Forum: General Discussion
Topic: Items
Replies: 13
Views: 24773

Items

Lately I have noticed that at least one item is missing from the game. At least from it's customary spot in the adamantine/socket shop. The socket viewing item seems to have gone AWOL. Is there a reason it was removed? People have mentioned there are helmets with more than one socket on them but I'v...
by Mer`Zikain
Fri Sep 21, 2007 6:14 pm
Forum: Blackstone Scripting Forum
Topic: Tips and Tricks
Replies: 10
Views: 17728

Yeah that'd be pretty easy using GetAlignmentGoodEvil.
by Mer`Zikain
Tue Sep 11, 2007 2:22 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Well I started out using a duration, but the rest duration varies from what i've seen so it's not a very reliable setup, unless I just did it wrong ^^;
by Mer`Zikain
Mon Sep 10, 2007 10:51 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

I've been looking over that and testing with it since you posted the link. Some things I'm having a little trouble with. For one, I can make the players blind while sleeping now but I can't remove the blindness if the rest is interrupted or cancelled. Works fine when the rest is finished. I sent the...
by Mer`Zikain
Sat Sep 08, 2007 1:10 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

I'm workin on a dying script and having a bit of trouble. The EffectHitPointChangeWhenDying function isn't working for me at all. The character just lays there and there's never any change in hp. So I setup a different method to make concurrent calls to a dying function of my own design. The problem...
by Mer`Zikain
Thu Sep 06, 2007 11:47 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Nevermind, found it way down at the bottom of the list of constants under VFX ^^;
by Mer`Zikain
Thu Sep 06, 2007 10:48 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

I don't see a CutsceneInvisibility type effect. Only EffectInvisibility and the three different invisibility constant types. I'm going to experiment with the types but the Darkness type seems like it might be what I need, unless what you're talking about is an undocumented function.
by Mer`Zikain
Tue Sep 04, 2007 10:53 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Awesome, thanks :D
by Mer`Zikain
Tue Sep 04, 2007 12:07 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

So then I'm going to have to have a strategically placed or otherwise invisible npc to do the spiffy secret word stuff?
by Mer`Zikain
Mon Sep 03, 2007 8:07 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

You won't believe this but I tried that when I first had the problem of it not working. In any case that seems to have fixed it. Thanks yet again ^^; But of course I can't make a post here without bugging you for more information :D heh Two things actually, first about the previous issue. I can't ge...
by Mer`Zikain
Mon Sep 03, 2007 5:57 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Ok, I have no idea what I'm doing wrong with this thing. It spawns the default creature but not the creatures from the list I made. My list is: if(strList == "kobolds"){ list_add_rear_string(OBJECT_SELF,"creature_list","49:NW_KOBOLD001"); list_add_rear_string(OBJECT_SEL...
by Mer`Zikain
Mon Sep 03, 2007 2:27 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Yep, worked that time ^^

Thanks again for all the help.

Now let's see if I can get it to work... ^^;
by Mer`Zikain
Mon Sep 03, 2007 11:03 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Hmm, for some reason vista is saying that file is invalid. *shakes fist at vista*
by Mer`Zikain
Mon Sep 03, 2007 11:01 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Awesome, thanks :D
by Mer`Zikain
Mon Sep 03, 2007 11:00 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 64826

Yesterday I worked a lot on saving a players position when they exit an area (probably should have gone with entering the area instead) and exporting their character so I have a constant updated copy of their character. Not sure if I'm on the right track with that though. The way I was thinking, I'd...