Search found 86 matches

by Douglas Thurman
Sun Jun 02, 2019 9:01 pm
Forum: General Discussion
Topic: Arcane spellcasters
Replies: 31
Views: 102995

Re: Arcane spellcasters

As a lover of Sorcerers, I can see how the end bosses could be a pain, but for the record, parties are the way to go for the end bosses anyway. Also, someone once asked me what the most powerful spell I was able to cast. I responded: Flame weapon. You put that bad boy on your best fighter and he sma...
by Douglas Thurman
Sun Jun 02, 2019 8:55 pm
Forum: General Discussion
Topic: New DM - Xen
Replies: 10
Views: 13602

Re: New DM - Xen

Sweet. Nice to have more troublemakers on the staff for us players!
by Douglas Thurman
Wed Dec 12, 2018 11:32 pm
Forum: General Discussion
Topic: Help
Replies: 15
Views: 11903

Re: Help

In the Dictionary under "The Man", it says to see Driller. :lol: 8)
by Douglas Thurman
Sun Dec 09, 2018 4:36 pm
Forum: Character Builds
Topic: Powerbuilders unite II: Spellcaster?
Replies: 26
Views: 30325

Re: Powerbuilders unite II: Spellcaster?

Bigby's forceful hand is nice. It works where the grasping hand doesn't. If you can grasp, grasp. The interposing hand is just a -10 TH on a target but with high level enemies -10 is better than nothing. I've been thinking of making another sorcerer build around the Bigby's spells. For everything el...
by Douglas Thurman
Fri Dec 07, 2018 12:45 am
Forum: General Discussion
Topic: "Summon buffed"
Replies: 40
Views: 47617

Re: "Summon buffed"

List the ones you are talking about. Hey how about letting the familiars/ranger & druid pets get a little stat love? Their HP go up but their usefulness ends around level 4 summons time. Basically any familiar or pet gains levels along with your character, but they don't gain stat points. I'm g...
by Douglas Thurman
Wed Dec 05, 2018 10:19 pm
Forum: General Discussion
Topic: "Summon buffed"
Replies: 40
Views: 47617

Re: "Summon buffed"

Hey how about letting the familiars/ranger & druid pets get a little stat love? Their HP go up but their usefulness ends around level 4 summons time.
by Douglas Thurman
Mon Dec 03, 2018 11:21 am
Forum: Bug Report
Topic: Robe Of Eyes
Replies: 4
Views: 3371

Re: Robe Of Eyes

So maybe Driller should change the spot and search bonuses to reflect the "lesser", normal, and "greater" designations? That would be pretty awesome.
by Douglas Thurman
Sun Dec 02, 2018 9:32 pm
Forum: Bug Report
Topic: Robe Of Eyes
Replies: 4
Views: 3371

Re: Robe Of Eyes

Well now I'm even more confused...I also have in my inventory a Robe of Eyes with a description of it having been Halaster Blackcloak's. It's got the same abilities as the Lesser Robe. Side note...is Halaster running around nekkid somewhere? I mean, really, none of us would put it past him! :shock: ...
by Douglas Thurman
Sun Dec 02, 2018 9:28 pm
Forum: Bug Report
Topic: Robe Of Eyes
Replies: 4
Views: 3371

Robe Of Eyes

So I was noticing today that the Lesser Robe of Eyes has Darkvision as well as everything the Greater Robe of Eyes has. It wasn't crafted either because it was from a drop. Is the Greater robe supposed to have something else?
by Douglas Thurman
Sat Dec 01, 2018 6:47 pm
Forum: Suggestions
Topic: The Mummy Dust Mummy
Replies: 39
Views: 27311

Re: The Mummy Dust Mummy

[/quote]
Ironically, the best cure I’ve found for the mummy’s Brain Farts ... is to party up with someone else who has a Mummy. The summon seems to behave a lot better with friends, for some reason.
[/quote]

I JUST noticed that part. When in party with another mummy wielder they work better.
by Douglas Thurman
Sat Dec 01, 2018 6:08 pm
Forum: Suggestions
Topic: The Mummy Dust Mummy
Replies: 39
Views: 27311

Re: The Mummy Dust Mummy

So I've been doing some testing with the brain dead mummy. When he goes all comatose and decides not to attack anything, I go through a transition and then back to the area and he's okay for about 5 minutes. Case in point. The Arid Wastes and the Brigands. When he goes numb, I hit the leader tent (K...
by Douglas Thurman
Sat Dec 01, 2018 6:02 pm
Forum: Suggestions
Topic: enable Sticky Combat Modes
Replies: 8
Views: 6510

Re: enable Sticky Combat Modes

Douglas Thurman wrote: Sat Dec 01, 2018 6:02 pm Furry of blows is awesome as a sticky!!!
You know what I mean!!! :P :P :P
by Douglas Thurman
Sat Dec 01, 2018 6:02 pm
Forum: Suggestions
Topic: enable Sticky Combat Modes
Replies: 8
Views: 6510

Re: enable Sticky Combat Modes

Furry of blows is awesome as a sticky!!!
by Douglas Thurman
Sun Nov 25, 2018 6:03 pm
Forum: Suggestions
Topic: Temple Furniture Additions
Replies: 1
Views: 2453

Re: Temple Furniture Additions

Capt Cliff wrote: Wed Nov 14, 2018 12:44 pm I'd like to suggest adding benches in Gleanna's Temple along the north, south and west walls, by the two areas in the temple.
I know this is a VERY old post but I kinda like it. Is it too much lag if there are sittable benches or chairs in a high traffic area?
by Douglas Thurman
Sun Nov 25, 2018 6:01 pm
Forum: Suggestions
Topic: The Mummy Dust Mummy
Replies: 39
Views: 27311

Re: The Mummy Dust Mummy

Kane0 wrote: Sun Nov 25, 2018 3:47 pm I'm not sure where that Bludgeoning vulnerability is supposed to be coming from, it's not an Undead type or a Mummy thing.
It's a Driller thing?