Search found 81 matches

by Mer`Zikain
Fri Dec 14, 2007 8:48 pm
Forum: Blackstone Scripting Forum
Topic: Working with (or against...) Vista
Replies: 3
Views: 11203

Yeah, Vista gives me cause to delete it daily. Now I have a problem with one area in my mod causing it to crash consistently but only if I test the module through the nwserver >_< Makes it nearly impossible for me to test things against ILR while working on this subrace script. I'm getting so frustr...
by Mer`Zikain
Fri Dec 14, 2007 8:45 pm
Forum: Blackstone Scripting Forum
Topic: Random Frustrations >_<
Replies: 11
Views: 17361

Put an empty skin on the player and add properties after it is equipped. -driller I guess the equip command takes longer than the add property function. After I added a delay command function to the add properties it works. I get a "you cannot use that item" message but it's equiped and t...
by Mer`Zikain
Fri Dec 14, 2007 8:15 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 65177

I seem to have found part of the problem but it's kind of confusing as to WHY it's a problem. I'm using wolves_01_90_300_00_00_a for the tag of the object. Using that it gives me "ERROR: TOO MANY INSTRUCTIONS" when it tries to spawn. But if I increase the number from 1 to 2 or more it work...
by Mer`Zikain
Fri Dec 14, 2007 7:52 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 65177

Been busy for a while and unable to work on my mod. And go figure that as soon as I start working on it again I end up with a ridiculous problem. The spawner is acting stupid (yet again). I know that when I add a new creature type to the spawnlist script I'm supposed to recompile all three script fi...
by Mer`Zikain
Sat Oct 20, 2007 6:47 pm
Forum: Blackstone Scripting Forum
Topic: Random Frustrations >_<
Replies: 11
Views: 17361

ok, so the problem i had was a ridiculous "Duh!" type thing. smacked the forehead and moved on. But I'm still having a problem figuring out how in the heck you accomplished the subraces on BSK1. People are tellin me to edit the item property costs in the 2da's but I've had absolutely no lu...
by Mer`Zikain
Mon Oct 08, 2007 6:19 pm
Forum: Blackstone Scripting Forum
Topic: Random Frustrations >_<
Replies: 11
Views: 17361

Random Frustrations >_<

Have you ever had a large conversation file with conditional responses for both player and npc and have it lose player responses when testing it? The responses are IN the conversation file and the requirements to see them are there (usually they're responses that dont' even require anything to displ...
by Mer`Zikain
Sun Oct 07, 2007 7:52 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 65177

I must know, how are you handling subraces? I see that you're using creature skins like I'm trying to but then you're also using ILR so I'm really confused on how you got that to work. Mine always dump the skin into my inventory unless i turn off ILR which is something i DON'T want to do --;
by Mer`Zikain
Sun Oct 07, 2007 1:22 pm
Forum: General Discussion
Topic: The Fate of Blackstone
Replies: 91
Views: 312288

Re: The Fate of Blackstone

Andrun wrote: I need to have BSK remain open so this guy here, Mer`Zikain, can give me a ton of free-crafting. :D

- Andrun Hammertower
LOL, That's right, Weygram owes Andrun some crafting for helpin him level ^^;

Finally got to level 40 too T_T
by Mer`Zikain
Sun Oct 07, 2007 10:36 am
Forum: General Discussion
Topic: The Fate of Blackstone
Replies: 91
Views: 312288

Re: The Fate of Blackstone

To whom it may concern. There is no reason to keep BSK1 running since most of the players have left for http://trialsofnewcastle.com A server made by ex players that which is uncannily similar to BSK1 from what I hear. If you want to play NWN1 in a BSK-like world, then that is your best option. -dr...
by Mer`Zikain
Sat Oct 06, 2007 1:40 pm
Forum: General Discussion
Topic: The Fate of Blackstone
Replies: 91
Views: 312288

Man, this really sucks. T_T I finally got a master crafter and another 40th level character and figured some stuff out and now it's gonna go bye bye T_T But I understand where you're coming from. I wondered why there weren't many people on this week. Thanks for providing a REALLY fun and interesting...
by Mer`Zikain
Wed Oct 03, 2007 5:44 pm
Forum: Blackstone Scripting Forum
Topic: Working with (or against...) Vista
Replies: 3
Views: 11203

Working with (or against...) Vista

I was wondering if any of you have tried making a module with NWN1 on windows vista. I've been working on mine for a while and I find that every now and then the whole thing crashes when I test a module. Not that I have put something in my mod that caused the game to crash, because I can start it ri...
by Mer`Zikain
Mon Oct 01, 2007 3:39 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 65177

Here's an interesting dilemma. When a player quits, you are storing any changes made to the character. Is that using the ExportSingleCharacter function or something else?
by Mer`Zikain
Mon Oct 01, 2007 3:37 pm
Forum: General Discussion
Topic: Items
Replies: 13
Views: 24774

Anyway, back to the point. :P

Is there a known problem with the drop script or what?
by Mer`Zikain
Sun Sep 30, 2007 11:59 am
Forum: General Discussion
Topic: Items
Replies: 13
Views: 24774

I've been wondering if there isn't a problem with the drop code. Yeah I know, "oh no another person bitchin about the drops". That's not the case. The reason I bring that up is because there have been about 20 seperate occasions where I've heard the gong drop sound after killing something ...
by Mer`Zikain
Sat Sep 29, 2007 1:22 pm
Forum: General Discussion
Topic: Items
Replies: 13
Views: 24774

Cool I'll give that a shot.

Any word on if there is going to be an updated viewing object?